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This was an incredibly fun project. My first project out of school, I was scrolling through Instagram when I discovered the original artwork by @jopagu, immediately I wanted to make an attempt to create a game-ready character. The character is a total of 23k tris, with one singular 4k texture map.
I learned a lot with this project and am excited to continue pushing myself further.

Original concept done by Johnpaul Gutierrez (@jopagu)

Original concept done by Johnpaul Gutierrez (@jopagu)

Wireframe

Wireframe

Single 4k texture sheet

Single 4k texture sheet

Starting with a basic shape I created in Maya, I began sculpting over and filling out the forms in ZBrush.
Slowly adding more detail and features at the same time.
Once done I took the high poly into Marmoset to render.

Starting with a basic shape I created in Maya, I began sculpting over and filling out the forms in ZBrush.
Slowly adding more detail and features at the same time.
Once done I took the high poly into Marmoset to render.